Resolve Internet Piracy in 3 Steps

Gordon's Researched and Detailed Plan to solve the problem of Internet Piracy

Benefits of Internet Piracy?

Author Neil Gaiman Examines How Internet Piracy could have helped his Career

Featured: Censorship? Like China and Iran? Is it Ethical?

Find out more on the Ethics of Internet Censorship, and the Pros/Cons of it from Widen The Web

Why Internet Piracy Matters

See how Internet Piracy can affect us all

More Thoughts on Piracy

Read for More Insight on the Issue of Piracy

Wednesday, December 5, 2012

The 3 Step Plan in Solving Internet Piracy: Step 3


Step 3: An Appropriate Legal Policy

Now that producer-consumer initiatives have been discussed let's look at current and proposed legal policy for internet piracy. 

For many years, the U.S. policy has been neutral but inefficient and ineffective, as suggested by high traffic of pirated content online, and rage between producer and consumer that have led to lobbying for bills like SOPA, PIPA, CISPA and ACTA in 2010-2011. SOPA/PIPA are proposed legislation that wanted to essentially enforce no access to sites and software deemed by the government as "infringing"
 law (More & Infographic)They were shot down, boycotted and did not pass because it would basically censor the internet, but ACTA and CISPA did. ACTA was an international initiative to crackdown on copyright infringement, counterfeit, and internet piracy and CISPA allowed a broader no-warrant system for government agencies to access private cyber information. These two legal policies caused many file-sharing and hosting sites (ex. MegaUpload) to be shut down through DOS worldwide (took lots of resources to accomplish), basically taken down without legal due process from intelligence and security agencies. Government action is needed to reduce piracy, but ambiguous bills that prescribe a strict controlling solution for an already inflated problem do not help.




What concern us, is that internet piracy can ultimately lead to an extreme reaction through laws such as those discussed above, that would limit individual rights and the internet. Not only are these censoring policies unethical, they are also ineffective due to ignorance. China's government has the "Great Firewall of China" to censor their citizen's internet, but simply look how effective it's been; China still remains the largest hub of counterfeit and piracy. 




Author/expert on software security and copyright Bruce Schneier has proposed that the government focus on preventative standards such as software protection rather than regulation of the internet. DRM or Digital Rights Management, although a restricting anti-competitive practice, in one study has worked particularly well with software dependent on online service in which verification of the software is checked before it can be used. Anti-Virus and browser security that warn users about a potentially harmful webpage has also worked well in discouraging piracy by inducing paranoia/risk of malicious software attacks to users. Available software security technology such as these need to be applied where they are most effective.



One problem many companies have to deal with is the costliness of high-profile lawsuits followed by irrelevant punitive measures such as the case against KimDotcom's Mega-upload. On top of litigation costs, government resources, aka tax payer $$$ must be utilized in order to obtain evidence and subpoena. Often times these investigations are unworthy of pursing, such as the case in which a 9-year old girl in Finland was arrested after a house raid for downloading a song on the notorious piratebay.com.Those Cops must be feel real bad ass...



After reading Wally Wang's book "Steal This File-Sharing Book", I realized that copyright laws for digital property need updating. The book has suggested that legalization of clearly defined types of file-sharing, downloading and uploading would simplify the litigation process and have it more focused on the queen bees of large illegal hosting sites and illegal online vendors trying to sell pirated goods rather than adolescent down-loaders.

Aside from maximizing the potential of current technology and adjusting copyright laws, the development of a wrist-slapping policy should be emplaced to avoid costly lawsuits and also to be an effective deterrent. The government needs to invest in an accurate, efficient and fair system to mediate conflicts between producer and consumer. The Copyright Alert System or CAS, is a non-punitive piracy detection system being developed by CCI. It would serve as a fast (annoying) warning system to file-sharing sites that allocate high levels of copyrighted material. Instead of shutting them down without due process, a systematic 7-strike rule would be enacted. 


The first being informative warnings to the site owner to remove certain illicit content and to stress the seriousness of the matter, and the last would be a notice that "mitigation measures" will be enacted. Mitigation measures include temporarily slower server or internet speeds, reduced bandwidth or redirection out of the site. This would continue to occur until the owner contacts their Internet Service Provider or "ISP" to discuss and resolve the matter. Other variations of the CAS are also being proposed such as a wrist-slapping fining system in which internet users who pirate copious amounts of content and are caught must pay a small fine to their ISP or Internet Service Providers, which is then redistributed to creators. These systems strive to respect privacy and not be intrusive on rights, which is why they are still in development and being reviewed by the public. 


By changing our legal policy to an appropriate one that is more focused on developing piracy-mitigating technologies than destructive censorship or numerous unwarranted raids, piracy would be slashed. Increasing the application of effective current software protection through standards, modernizing copyright laws, and investing more effort to create a fair wrist-slapping policy would make up this appropriate legal policy. The overall goal of all these legal measures and policies is again to properly reward creators while maximizing the potential of the internet.




<<<Back                                                                   Conclusion>>>


The War on Piracy: Logistics

Enemy Hierarchy and Mechanics

Click to Enlarge




The 3 Step Plan in Solving Internet Piracy: Step 1.5


Step 1.5: Shifting Consumer Attitudes

Now that the need for a more adaptive and constructive attitude and new business models in the industry have been addressed, it is time to examine what changes consumers need to make. 

According to a Adelphi University study which surveyed multiple universities, 81% of students felt it was acceptable to copy commercial software and download music on the internet. At the same time, the students highly disapproved of plagiarism, intrusion of privacy, yet the majority knew that it is illegal to download and copy commercial software/music. This study shows that although many people, especially young people, know they are pirating, ignore the illegality of it because it isn't immoral. Surveyed university students claimed that piracy did not harm anyone or the industry and use the "I wasn't going to buy it anyway" excuse as justification.   

                                           


The problem is that people who follow this philosophy contribute to a self-entitled culture where digital products are free. Consumers cannot just simply take and not give back. Luckily, the majority of consumers, including the youth, still purchase digital products. A different study showed that consumers have a budget for entertainment and digital goods, and when they exceed that budget they compensate by pirating. There was also a correlation found that those who pirate the most, actually spend the most money on digital goods according to Julian Sanchez from arstechnica.


The solution for consumers is simple; actually buy their SH!#T and encourage others to do so. Consumers need to be ingrained with fundamental values that respect creators and ingenuity, even if they pirate. Awareness campaigns about indie artists, bands, studios, games, etc. should be initiated to educate consumers that they are the most dependent on royalties and encourage them to purchase indie products. 
  

Regardless of method, consumers should strive to be honest and support the creators, artists, software, films, etc. they value most by legitimately buying the products. Even if a consumer has a budget limit before pirating, that is still much better than a complete freeloader. It is important for our consumer culture to pass on these values and practices to the future generations through our actions.


Don't be this guy....


                          
                                                                
            
<<<Back                                                                          Next>>>

Tuesday, December 4, 2012

The 3 Step Plan in Solving Internet Piracy: Step 2


Step 2: Evolving Toward New Business Models

As mentioned before, a different business model in which availability and distribution are increased has been shown to decrease piracy. Two major factors that limit availability and encourage international piracy of digital goods are Geo-Restriction and Geo-Pricing. In many countries in Europe and Asia which are our largest markets, consumers may have restricted or removed features in their digital products or simply no access to even purchase them physically or digitally, this is called Geo-Restriction (More). Foreign consumers also usually pay more for the same or likely restricted version of the product that we buy. For instance, a game that costs $59.99 for us would cost 59.99 Euros for EU consumers, even though their currency has a higher value ($78.70), this is called Geo-Pricing. The majority of digital goods are distributed online and therefore shipping and logistic costs is not a problem or excuse. Geo-Restriction sometimes leave international consumers no choice but to pirate in order to access content, and Geo-Pricing leave consumers feeling hustled. It's not so ironic why Internet Piracy is so prevalent and going strong in Europe and Asia.




Geo-Restriction and Geo-Pricing exist because of tax regulation laws but more importantly, because it's an old business model that attempts to extract the most profit it possibly can from consumers. The solution is to repeal and fix this unnecessary practice. Distribution services such as Valve's Steam, Netflix and iTunes have done this, resulting in significantly reduced piracy in their respective industries, while greatly expanding and making billions. Their success is attributed to convenient universal access to content, fast/reliable service and affordable relative pricing to all, including international consumers.

To reemphasize the impact of this new business model that increases global availability of digital products, using reliable online distribution channels without Geo-Restriction and Geo-Pricing, Video Game Piracy accounts for 6.7% in 2011of all pirated goods which is significantly down from 10.4% in 2008, and still on the decline. This is attributed to services like Steam.



The new business models that have been described have been implemented and worked in successfully reducing piracy by better appealing to consumers and constructively listening to their market demand, and thus gaining their loyalty. New business models always concern industry leaders because of risk and the possibility of not being able turning back, but the inception of the internet has leveled the playing field.  

I'm not saying that companies directly copy/adopt iTunes, Steam, and Netflix's business methods, but the Industry should model their attitude and approach to these companies', in that developing innovative methods and new effective business models to significantly reduce piracy is the solution, and definitely more worthy than not changing and lobbying for draconian policies.




Ubisoft Has the Right Attitude
 


 <<<Back                                                                             Next>>>